Your slimy brother Edward is asked to do the same, although as the game progresses he becomes more of a hindrance than an ally. Stepping into the leather boots of George's beloved son William (who bears more than a passing resemblance to Sawyer from the TV series Lost, but with an unfortunate proclivity for chainmail and leggings), you're tasked with sailing off into the sunset and discovering exciting new lands to conquer – if you don't fall of the edge of the world, that is. In order to avert complete disaster, the elderly monarch decides to send out his two sons to locate new territory and hopefully bring back resources that will help his people to weather their situation. You see, King George's once prosperous domain is now in the grip of a crisis a particularly harsh winter and a mercilessly dry summer have ravaged the crops and his people are naturally feeling a bit famished. No, it's not a scene from your average capitalist country in these recessionary times, but rather the fictional medieval setting of ANNO: Create a New World. The people are discontent and their leaders confused and depressed.
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